Julia Thurner-Irmler M.A.
Telefon: | +49 (0) 821 598 3591 |
E-Mail: | julia.thurner@uni-auni-a.de () |
Raum: | 216 (U) |
Sprechzeiten: | nach Vereinbarung |
Adresse: | Universit?tsstra?e 1 a (innocube), 86159 Augsburg |
Forschungsinteressen
- Game-Based Learning & Gamification
- Eduational Escape Games
- Wissenschaftskommunikation
- Social Media
PUBLIKATIONEN
Thurner-Irmler, J. (2024). Mit Educational Escape Games lernen – Willkommen im MINT-Escape Room 2.0. In: Becker, W., Metz, M. (eds) Serious Games und Gamification in der schulischen Bildung. Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-658-44317-7_10
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Menner,?M., & Thurner-Irmler,?J. (2023). Lead Playfully—Technical Innovations Communicated Through Gaming. In N. Pfeffermann & M. Schaller (Eds.), New Leadership Communication—Inspire Your Horizon (pp.?409–424). Springer, Cham. https://doi.org/10.1007/978-3-031-34314-8_29
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Voigt,?E., Menner,?M., & Thurner-Irmler,?J. (2023). An e-Learning Course on Artificial Intelligence in Production – Development of a Target Group-Oriented Continuing Education Format for Technical Innovations. In K. Arai (Ed.), Lecture Notes in Networks and Systems (LNNS): Vol. 711, Intelligent Computing: Proceedings of the 2023 Computing Conference, Volume 1 (pp.?841–852). Springer, Cham. https://doi.org/10.1007/978-3-031-37717-4_54
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WiR – Wissenstransfer Region Augsburg (2023). Handreichung zu den Transferinstrumenten des Projekts WiR der Universit?t Augsburg (F?rderlaufzeit: 01.01.2018 bis 31.12.2022). Hendriks, N.; Menner, M., Thurner-Irmler, J.; von Hayek, J., Augsburg. Online abrufbar unter: URL: https://opus.bibliothek.uni-augsburg.de/opus4/frontdoor/index/index/docId/103649
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Kranawetleitner, T., Krebs, H., Pistoll, D., & Thurner-Irmler, J. (2022). The Use of Escape Rooms in Society and Business Environments: Two Exploratory Studies on the Potential of Gamification. In O. Bernardes, V. Amorim, & A. Moreira (Ed.), Handbook of Research on Gamification Dynamics and User Experience Design (pp. 74-92). IGI Global.
https://doi.org/10.4018/978-1-6684-4291-3.ch004??
PDF: Use of Escape Rooms-2022
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Thurner-Irmler, J. (2021): ?Das find’ ich MINT!“ - Konzeption und Reflexion eines Instagram-Programms zu MINT. ? In: A. Kienle, A. Harrer, J. M. Haake, An. Lingnau (Hrsg.): DELFI 2021. Die 19. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. (S. 361-362). Bonn: K?llen Druck+Verlag GmbH.?
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Ehrlich, I., Filipenko, M., Kranawetleitner, T., Krebs, H., Loew, R., Pistoll, D., Thurner-Irmler, J. (2021): Escaping the everyday chaos: assessing the needs for internal knowledge transfer in SMEs via an escape room. In H. Afli, U. Bleimann, D. Burkhardt, R. Loew, S. Regier, I. Stengel, H. Wang, H. (J.) Zheng (Ed.). CERC 2020 Collaborative European Research Conference 2020: Proceedings of the 6th Collaborative European Research Conference (CERC 2020), Belfast, Northern-Ireland, UK, September 10-11, 2020. CEUR-WS (CEUR Workshop Proceedings ; Vol-2815), 382-396.
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Burger, S., Thurner-Irmler, J. (2020). Berufsbildungsprojekte im internationalen Kontext. Handlungsempfehlungen. Verfügbar unter: Link.
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Thurner-Irmler J., Menner M. (2020) The Development and Testing of a Self-designed Escape Room as a Concept of Knowledge Transfer into Society. In: Ma M., Fletcher B., G?bel S., Baalsrud Hauge J., Marsh T. (eds) Serious Games. JCSG 2020. Lecture Notes in Computer Science, vol 12434. Springer, Cham. https://doi.org/10.1007/978-3-030-61814-8_9, p. 105-116.